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Old Nov 29, 2006, 10:56 PM // 22:56   #41
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/signed. Make this into a poll so we can better keep track of who thinks what?
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Old Jan 30, 2007, 09:58 AM // 09:58   #42
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I've read all the posts.

As far as I understand, those that are against the idea (in their majority) are the ones who have already that title. I do understand the psychology "I have done it the hard way, why should you do it in an easier way and get the same reward? It's not FAIR!!".

That is exactly what my 4 year old daughter cries all the time! (My 6 year old son has grown past that behaviour).

Guys just because you did it the hard way (well done, ... really!) it doesn't mean that everyone else has to do it that way. This is true in EVERY mmorpg game. Usually the players that are playing from the very beginning have to put up with the initial "glitches" of the game. (And this is what it is : a glitch). As the game goes on, it is getting easier in certain aspects and harder in others.

Just because you finished Tyria without the help of Heroes, it means that noone else should use Heroes in Tyria? (But that's UNFAIR!! boohoooooo)

Just because the drops in the past where not gold, purple..., it means that noone else should have their drops colored?

This is the nature of ALL mmorpgs!

ANet has gone into so much trouble and have really thought through this game to get rid of the cumbersome, frustrating, unproductive, infuriating aspects of other MMORPG games. Map traver is just one great example.

This is what makes this game, really stand out of the croud. I am sure that ANet's intention is NOT to have players go though every corner of the map, over and over again just to get the titles.

I know that you will tell me that it is supposed to be difficult to get the GrandMaster Cartographer title. I will agree with you. But isn't it difficult and extremely time consuming for someone to go through ALL the map even once?!!

------------------------------------------------------------

Another reason people mention is that it will be easier than other titles.

Well, who said that all titles should be of the same difficulty.
Who said that all titles ARE of the same difficulty??!!

--------------------------------------------------------------

If somebody is annoyed that if you do this the KofaBD title will be easier to get, then increase the title to 6 or 7.. !!

-------------------------------------------------------------

Whatever the case, there should be a fix to this. In my opinion this is a bug, or at least an omition on the part of ANET. I am sure that their purpose was NOT to make us do TEDIOUS, BORING and TIME DEVOURING things just to get a title. The game has so many enjoyable parts, and is so diverse that finding the tiniest ichy bitty part of the map looks so OUT OF THE PICTURE for the general direction of the game.

As far as the ones who have attained the title in the "Hard Way", and are crying : "IT's NOT FAIR" maybe ANET can provide them with a special item as a reward. Maybe a GMC pacifier, or a "How to get a life" GMC book, or a "Forgive, Forget and Go ON" permanent enchantment??

King Symeon, please include this proposal in the Index of proposed Ideas. Thank you :-)

/SIGNED

Last edited by ermns; Jan 30, 2007 at 10:02 AM // 10:02..
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Old Jan 30, 2007, 10:24 PM // 22:24   #43
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It's not that it's "not fair".

But you sound more like my 5 year old daughter; I can't do this, it's too hard, can you do it for me.

How much more can Anet dumb down the game for players who have no desire to put any effort into what supposed to be the "grind" factor for those that had competed the specific campaign.

Why do you want this title? To be able to let others know that you have been and seen all of this continent.

If that is not your reason for wanting this title, then simply put - you do not deserve the title.

Last edited by Dougal Kronik; Jan 30, 2007 at 10:34 PM // 22:34..
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Old Jan 30, 2007, 10:54 PM // 22:54   #44
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/Signed

Getting the title should come from the exploration, not searching where else you can explore.
Why do we have to explore the entire continent more than once just because we missed a few spots?
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Old Jan 31, 2007, 07:04 AM // 07:04   #45
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Dougal in this thread and the other one "Help for Cartographers" you mention that if I explore you guarantee that I am going to get this title.

I totally agree with you that this title should come from exploration. I own all campaigns. I decided to get this title first from Elona. So when I restarted I did a lot of exploring the first time I entered every map. So with a LOT of effort and systematically I uncovered 96,8% of the map.

So I did explore every part of the map. I am sure that you will agree that there is not a part of explorable Elona that I haven't seen. I did it knowing that it would take much more time and effort. Nobody did that for me. It didn't hap-hazardly happen. And nobody will do that for me as you are suggesting Dougal, once they put the percentiles on the maps.

The reasons I didn't get 100% is because there are really tiny bits of unexplored map scattered all over Elona. Or even explored map of Elona that due to the lag of the server they didn't register as explored.

And I am repeating again. ANET's intention is obviously NOT to make us do trivial tasks. Because this is not difficult, its trivial, time consuming and kinda masochistic. If they wanted to, they would ask us to travel on foot between cities. They would ask us to do quests from Ascalon to Beetletun and back for 500gp.

Don't confuse difficult with trivial. Difficult is finishing mallyx the unyielding quest, which requires team building, thought and strategy. I am sure that this is what ANET wants us to spend time on, and occupy our heads, and ENJOY!! Wall hugging.... it is a bug and they should fix it.

btw... my 4 year old daughter wants to do everything on her own!! (kids!... pfff).

AGAIN TOTTALY SIGNED.

Last edited by ermns; Jan 31, 2007 at 08:36 AM // 08:36..
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Old Jan 31, 2007, 09:10 AM // 09:10   #46
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Quote:
Originally Posted by ermns
And I am repeating again. ANET's intention is obviously NOT to make us do trivial tasks. Because this is not difficult, its trivial, time consuming and kinda masochistic. If they wanted to, they would ask us to travel on foot between cities. They would ask us to do quests from Ascalon to Beetletun and back for 500gp.
Unfortunately you dont seem to appreciate that GWs is a grinding game. Most aspects of the game are achieved by doing endless tasks over and over again. That is the side effect on an MMO or what ever you want to call GWs.

This is even true for protector title, treasure hunter and wisdom. Protector because once you have completed a mission, your grinding to get master or the bonus.

Its all about grinding.

We cant escape that, but that doesnt mean we should make achieving a title easier, just beacuse it takes alot of grinding or time to achieve.

You also cant compare the way quests work to how titles are achieved. The quest and mission side of GWs isnt meant to be time consuming and grinding, it shouldnt take huge amounts of effort to get them. And it doesnt.

How ever titles should take time and grinding. Titles are not a necessity in GWs, they are a luxary which you work for.

As I said in your thread, I have all 3 100%s. It took me around 16 months to get, and YES it was grinding and at times I felt like hitting the desk. But that grinding adds to the satisfaction once you achieve it.

Consider how many grandmaster cartographers you see in your average city or town? You maybe see 1 or 2 every hour or couple of hours. Its not a widely achieved title, because it takes grinding and not alot of people are willing to stick at it.

Wouldnt you rather say to yourself "I stuck at it, I worked my ass off to get this title, I didnt give up and I didnt need Anet to add new features"?

As I also said in your post, adding 100% levels for areas or highlights for uncovered sections is a bad idea. As is doing anything to aid exploration.

Its intended to be a time consuming, grinding title and it should be.

If it was just a case of opening the map, looking at where areas are highlighted or seeing which sections you dont have 100% on, then it would be a walk in the park.

There are long standing and effective methods to help exploreres. Compare 100% maps to your own maps and find the variations.

And as I also said in the other thread, the 100% title already has a stigmata for being "easy to achieve". A comment which comes from most players who just cant be bothered to try it. They dont realise how hard it can be.

If we added these features, they would start saying a baby could achieve it and they would be right.
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Old Jan 31, 2007, 11:47 AM // 11:47   #47
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Quote:
Originally Posted by freekedoutfish
Unfortunately you dont seem to appreciate that GWs is a grinding game. Most aspects of the game are achieved by doing endless tasks over and over again. That is the side effect on an MMO or what ever you want to call GWs.

This is even true for protector title, treasure hunter and wisdom. Protector because once you have completed a mission, your grinding to get master or the bonus.
Unfortunately it seems to me that you can't tell the difference between grinding and trivially useless.

Nobody complained about Protector title, nor about Wisdom or treasure hunter. Not me, not anyone else. There are other people though that do understand the difference!


Quote:
Originally Posted by freekedoutfish
Its all about grinding.
I thank god that this game is NOT all about grinding. I have spent unbelievalbe long hours in Earth and Beyond in becoming a "Master Weapons Builder". That was unbelievable grinding. Doing the same mission over and over and over and over again for days!!! I believe that this is the reason that people love this game. And I am speculating that this is why ANET made sure it was NOT about grinding.

Quote:
Originally Posted by freekedoutfish
You also cant compare the way quests work to how titles are achieved. The quest and mission side of GWs isnt meant to be time consuming and grinding, it shouldnt take huge amounts of effort to get them. And it doesnt.

How ever titles should take time and grinding. Titles are not a necessity in GWs, they are a luxary which you work for..
I am NOT compairing quests and titles. I am saying (speculating) that ANET's intention was to eliminate the grinding from this game and that is the reason that Guild Wars is such an exceptional game. The fact that they haven't included the percentiles is because they didn't have the GMC title from the very beginning (so I've read) and the fact that they haven't come round to it yet to fix it.

Quote:
Originally Posted by freekedoutfish
As I said in your thread, I have all 3 100%s. It took me around 16 months to get, and YES it was grinding and at times I felt like hitting the desk. But that grinding adds to the satisfaction once you achieve it.

Exactly what I said. Why would you get the same reward with less effort? It's not fair!!

Well I am not going to spend 16 months to get 100% on all 3. I've got much better things to do with my life and the game. If Anet adds the percentiles, which I think that they will, sooner or later then I will go for the title. If not there is no way I am going to do it. But it is not because I can't. Anybody can get a GMC title. Anybody who has enough time in their hands, and a strong desk to withstand the banging.

Quote:
Originally Posted by freekedoutfish
Consider how many grandmaster cartographers you see in your average city or town? You maybe see 1 or 2 every hour or couple of hours. Its not a widely achieved title, because it takes grinding and not alot of people are willing to stick at it.

Wouldnt you rather say to yourself "I stuck at it, I worked my ass off to get this title, I didnt give up and I didnt need Anet to add new features"?
Have you ever thought that the reason you don't see a lot is because there are a lot of people who want to enjoy the other aspects of the game? Enjoy is the key word here. Did you really enjoy the hundreds of hours you waisted in finding that spot you missed?

I have a job and a family. I don't want to escape from my working life just to get to another game and "work my ass off". I want to play a game and enjoy it. Hugging walls might be your idea of fun, but definitely not mine! And I hope not Anet's either.

What I would rather say to my self is "I stuck with it, I enjoyed maping all of Elona, I didn't give up and I got the title." What is wrong with that?


Quote:
Originally Posted by freekedoutfish
As I also said in your post, adding 100% levels for areas or highlights for uncovered sections is a bad idea. As is doing anything to aid exploration.

Its intended to be a time consuming, grinding title and it should be.
I certainly hope that you are mistaken!

Quote:
Originally Posted by freekedoutfish
If it was just a case of opening the map, looking at where areas are highlighted or seeing which sections you dont have 100% on, then it would be a walk in the park.
It would be a walk in the park compared to what you did for 16 months. But NO it is not smt that everyone would want to invest time in, and not everyone would get that title, because it involves time, effort and dedication.


Quote:
Originally Posted by freekedoutfish
And as I also said in the other thread, the 100% title already has a stigmata for being "easy to achieve". A comment which comes from most players who just cant be bothered to try it. They dont realise how hard it can be.

If we added these features, they would start saying a baby could achieve it and they would be right.
A baby can achieve it and I know I am right even now!! As I told you it is not a matter of wits, or superior strategy to achieve the title. It's just a matter of time and having nothing else to do with your life. Now that I think about it, maybe I should ask my son to spend a few hours every day exploring maps.

Whatever the case I would like to see that proposal in the index of ideas, and definitely a poll to see what people thing.

/Signed

Last edited by ermns; Jan 31, 2007 at 11:50 AM // 11:50..
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Old Jan 31, 2007, 11:59 AM // 11:59   #48
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/signed but make it start at 90% undstead of 95%.
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Old Jan 31, 2007, 04:57 PM // 16:57   #49
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Quote:
Originally Posted by ermns
Well I am not going to spend 16 months to get 100% on all 3. I've got much better things to do with my life and the game. If Anet adds the percentiles, which I think that they will, sooner or later then I will go for the title. If not there is no way I am going to do it. But it is not because I can't. Anybody can get a GMC title. Anybody who has enough time in their hands, and a strong desk to withstand the banging.
I didnt spent 16 months, 24/7 getting the title. It took me 16 months because I played about 1 or 2 hours a night. Had I been on for hours on end, it probably would have taken a fraction of the time.

But like you, I have better things to do, like have a life.

But the cartog title is fine as it is, we dont need help doing it. Otherwise it will be as easy as everyone says it is.
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Old Jan 31, 2007, 05:26 PM // 17:26   #50
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They did not put the percentiles in the beginning (when the titles were introduced around the release of Factions) was because they didn't want players to get this or any other maxed title without some effort.

The titles, except for Sunspear, Lightbringer, Wisdom Seeker, and Treasure Hunter convey no in game (PvE only) bonus.

The titles were added for those players that had done all the missions and quests and had nothing more to do in the game. So instead of losing these players, they introduced titles.

These titles require playing over and over in each area.

If you are Skill capping in Tyria, you will have to enter each area, where there are elite bosses, at least 5 times.

If you are going for GMC, and you use a running skill - you will not get the title, or the credit for explorable area. You must go and edge, or "hug" every wall, nook, and cranny. This title is for those that are persistent and stubborn enough to dig in the corners.

Actually, some of those with Tyrian GMC, have cleared the entire map at least twice. I know I have cleared some high end areas about five times.

Example:
If they added your zone percentiles, you'll see that you have 99.8% for Mineral Springs, 99.4% for Hell's Precipice, and 96.4% for Dunes of Despair. From your tone within this thread, you would start another thread asking Anet to increase the Fog/Clear difference to make your mapping that much easier.

Solution:
Submit your maps to the threads in Tyrian Explorer's League, Canthan Explorer's League, and Elonan Explorer's League.
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Old Jan 31, 2007, 06:20 PM // 18:20   #51
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This should be fairly easy to implement as the data pertaining to each character is seperated. But as one of the other posters has said instead of on the main map it should show when you enter each area. And another point I agree on is it shouldn't show until you have at least 90% or more of the total map done. Seeing as I have GrandMaster Cartographer for Tyria and Cantha on my Elementalist some of you will realize that this took a great deal of time and effort on my part (my last bit for Tyria was just north of the Citadel which I thought I had explored completely). Wall hugging aside even with the % shown it will still be difficult to get just as of some of the detractors have said due to the wall hugging that has to be done.
Also only a few titles impress me. Two of which are GMC and Survivor due to the time and effort required to get either of them.

/SIGNED

Mega Mouse

Last edited by MegaMouse; Jan 31, 2007 at 06:26 PM // 18:26..
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Old Jan 31, 2007, 06:32 PM // 18:32   #52
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It should start showing when a person reaches 99%

Because anyone with less than 99% and complaining that they cannot find more sots to map means that they missed a huge part of wall hugging.

Quote:
Originally Posted by ermns
I've read all the posts.

As far as I understand, those that are against the idea (in their majority) are the ones who have already that title. I do understand the psychology "I have done it the hard way, why should you do it in an easier way and get the same reward? It's not FAIR!!".
That does not make any sense either.
You know that there will be more chapters coming and the people that are into mapping will map the new chapter.
So whoever is done with the current 3 chapters does not have the incentive to actually say why others get to do it the easy way because if this is implemented then it will be in the future chapters as well.

Mapping should be a challenge and again, if you come saying I'm at 98% and cannot find anything, that means that you have not mapped well.

Last edited by boxterduke; Jan 31, 2007 at 06:36 PM // 18:36..
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Old Feb 01, 2007, 09:42 AM // 09:42   #53
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Quote:
Originally Posted by ermns
As far as I understand, those that are against the idea (in their majority) are the ones who have already that title. I do understand the psychology "I have done it the hard way, why should you do it in an easier way and get the same reward? It's not FAIR!!".

That is exactly what my 4 year old daughter cries all the time! (My 6 year old son has grown past that behaviour).
Im sorry, but the word hypercrit comes to mind.

As Dougal said also, your winging like a 4 year old because its too hard and you want it made easier.

Should we not have to work for stuff?
Do you not teach your 4 year old daughter then stuff is worth working for?
If you set your daughter a task which was really hard, but would benefit her, and she then came and cried because its too hard, would you cave in and do it for her? or make it easier for her?

You could say the same thing about 90% of the entire game. There are sections of the game which some people will find hard, while others find them easy. There will be other sections which some people have worked hard to get, while others complain their too hard to achieve.

Does that mean we make those bits easier aswell?

Ofcourse not because it shows it can be done. If I, Dougal and others can all get 100% using the methods we did, then there is no reason you and others cant. We've proven it works, so do it the way we did.

So yes, why shouldnt we be annoyed if we worked our asses off to achieve something and then someone asks for it to be made easier?

I say thats justified.

For the 100th time.... there ways of helping you do the cartog title. Find a 100% map, and compare it to your own. Post your maps in the countless forums on guru and ask people like Dougal to check them for you.

Thats what we all did and it worked great. We dont need this % system for areas. Just use the resources you have at hand and work for it. As I also said, I didnt spent 24/7 of the last 16 months getting my titles. I did a few hours a night of exploring and staring at maps. I took my time because I knew it would drive me insain exploring for hours on end.

Just do it in your spare time, its hardly a life threatening situation if you dont have 100%. You'l get it eventually if you just stick at it like we all did.

Last edited by freekedoutfish; Feb 01, 2007 at 09:44 AM // 09:44..
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Old Feb 01, 2007, 09:51 AM // 09:51   #54
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I can only agree with your freekedoutfish.

Coming close to 100% on all three continents it's a timeconsuming and sometimes annoying task but so much more rewarding once you've actually achieved it.

But then again this is what a lot of the playerbase is like.
"Make it easier", "It takes too long", "We work all day and don't want to do it again here"
Come on. Get a grip.
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Old Feb 01, 2007, 12:26 PM // 12:26   #55
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Quote:
Originally Posted by Dougal Kronik
The titles were added for those players that had done all the missions and quests and had nothing more to do in the game. So instead of losing these players, they introduced titles.

If you are going for GMC, and you use a running skill - you will not get the title, or the credit for explorable area. You must go and edge, or "hug" every wall, nook, and cranny. This title is for those that are persistent and stubborn enough to dig in the corners.

Actually, some of those with Tyrian GMC, have cleared the entire map at least twice. I know I have cleared some high end areas about five times.
So you mean to tell me that there were some intelligent people sitting around a table and trying to find out how they would not loose those players that had done everything. And they came up with wall hugging?!!! Hmm... let's not add new areas. Let's not add more difficult quests. I know !!! Let's make them go around every corner there is on the map, at least twice!! THAT should keep them from leaving !! I certainly hope/wish you are mistaken


Quote:
Originally Posted by Dougal Kronik
Example:
If they added your zone percentiles, you'll see that you have 99.8% for Mineral Springs, 99.4% for Hell's Precipice, and 96.4% for Dunes of Despair. From your tone within this thread, you would start another thread asking Anet to increase the Fog/Clear difference to make your mapping that much easier.
Where did you understand that from??!!

Quote:
Originally Posted by boxterduke
That does not make any sense either.
You know that there will be more chapters coming and the people that are into mapping will map the new chapter.
So whoever is done with the current 3 chapters does not have the incentive to actually say why others get to do it the easy way because if this is implemented then it will be in the future chapters as well.

Mapping should be a challenge and again, if you come saying I'm at 98% and cannot find anything, that means that you have not mapped well.

Obviously you didn't read carefully what I am saying. I didn't say that I have xx% and cannot find anything else to map... I am saying that it is very trivial to find the last pieces. I never said that I cannot do it. I said that I will not do it. And NOT because it is too difficult. For crying out loud, what is so difficult in hugging walls people!!! IT IS NOT DIFFICULT... it's trivial, it's time consuming, it's totally ... OUT of this GAME !!!

What I am saying is just MY OPINION. I am speculating that the intention of Anet was not to make us go wall hugging. I don't like it and I don't feel that this is Anet's idea for an interesting game.

I might be mistaken. If I am, and THAT was Anet's idea then I will be dissapointed, but I will not change my mind. NOT because I am a fanatic, but because your arguments just "don't cut it".

Especially the one that freekedoutfish mentioned about the task that would benefit my daughter. Well first of all I am not a 4 year old, and I know that wall hugging will not benefit me in any conceivable way! Other than getting the title, which of course I am not going to get, although I would like to, if it were less trivial and much much much much less frustrating and mindblowingly boring.

That is why I am suggesting what I am suggesting. It is my opinion and it is my belief that it is ANET's idea as well. You can of course defend your opinion, but the end decision is ANET's. I think that what has been said already is more than enough to make their mind. A poll would help a lot too. Although I am almost sure of what the result will be.

Time will show what is in ANET's mind.

Thank you all for your ideas and opinions.

oh!! Before I forget....


/totally signed !!
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Old Feb 01, 2007, 01:51 PM // 13:51   #56
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I am mixed on the idea as I am attempting to get the Grand master titles.

What I had thought of was when I ran into a mapmaker NPC in Cantha, and I though that it would be a great idea to go to one of these NPCs and have the examine your "Map", and they can tell you "Everything looks good, but in the desert area it looks a little incomplete".

You could also have the NPC charge you so we have a gold sink, and for those that want some hints it tells you the areas that you should go uncover, this way you don't have to use it if you want the challenge of doing it all yourself.
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Old Feb 01, 2007, 01:55 PM // 13:55   #57
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Quote:
Originally Posted by ermns
Obviously you didn't read carefully what I am saying. I didn't say that I have xx% and cannot find anything else to map... I am saying that it is very trivial to find the last pieces. I never said that I cannot do it. I said that I will not do it. And NOT because it is too difficult. For crying out loud, what is so difficult in hugging walls people!!! IT IS NOT DIFFICULT... it's trivial, it's time consuming, it's totally ... OUT of this GAME !!!
I've made your statement bold.

If you're not going to do it in the first place... what the hell are you ranting about then?
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Old Feb 01, 2007, 04:22 PM // 16:22   #58
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Quote:
Originally Posted by ermns
So you mean to tell me that there were some intelligent people sitting around a table and trying to find out how they would not loose those players that had done everything. And they came up with wall hugging?!!! Hmm... let's not add new areas. Let's not add more difficult quests. I know !!! Let's make them go around every corner there is on the map, at least twice!! THAT should keep them from leaving !! I certainly hope/wish you are mistaken
I actually think the titles such as exploration were one of the best changes they made. I think rewarding exploration was a great idea. I liked exploring the game before they added the titles, so I found/find it fun to explore.

I dont personally find it mindumbingly boring to hug walls and explore every nuck and cranny, and to find those areas which you know few people have been to.

There are some really nice places in the game that you wouldnt otherwise find if you didnt need to for exploration. So it is beneficial in that sense. But if you dont enjoy exploring, then why are bothered about it and why are you posting in a thread about it?

And you honestly think its easy to explore? you think 100% is nothing more then hugging walls? You really have noooo idea.

You cant just casually walk into every location in GWs and have a casual strole around every wall. Alot of areas are filled with high end mobs which take alot of determination to get passed.

If your a warrior or a ranger or a monk im sure thats a walk in the park if you can tank or heal or run. But most other professions are going to have a hard time.

It really annoys me when people reduce the GMC title to nothing more then a wall hugging title. Its soo much more then that.

As for Anet adding titals to keep players in the game; ofcourse they did. Anet are a company and they soon realised that once you complete quests, you dont have alot else to work for other then armor and weapons and farming.

titals were added to keep people around, to give them occupied until the next expansion. They are intended to be grinding in some respects because of that.

And now im going to make the KOABD statement that i make alll the time.

If GMC and other titles were made easier, just because people cant be bothered to put the time and effort in, then it would devalue the KOABD title. People could pick up 6 titles at the click of a finger and it would be meaningless.

Players make such huge crys and complains about how titles are hard to get. Its for a damn good reason. Titles are meant to be hard to get, because otherwise we would have KOABDs running around all over the place.

Titles are status symbols, and you work for them, you dont just wake up in the morning and ask Anet to give you one in 10 minutes.
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Old Feb 01, 2007, 04:27 PM // 16:27   #59
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I think the better way to make this easier is to make it so you don't have to squeeze into every corner. Sure you have to walk the whole map but the edges should appear easier and not make you move back and forth in the same spot just to get that small area you didn't even know was there until you compare it to a finished map.
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Old Feb 01, 2007, 04:29 PM // 16:29   #60
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Quote:
Originally Posted by ermns
Obviously you didn't read carefully what I am saying. I didn't say that I have xx% and cannot find anything else to map... I am saying that it is very trivial to find the last pieces. I never said that I cannot do it. I said that I will not do it. And NOT because it is too difficult. For crying out loud, what is so difficult in hugging walls people!!! IT IS NOT DIFFICULT... it's trivial, it's time consuming, it's totally ... OUT of this GAME !!!
Making another point. I agree with the previous poster. Why are you doing it if it means nothing to you?

As for "IT IS NOT DIFFICULT".

You get yourself a nice hench or heroe party from Beacons perch and have a nice casual, easy strole south towards the war camp. Just ingore all the nasty monsters who will just let you strole on past, not attacking you, and letting you hug all those walls to your hearts content.

Or if you want to, you can go north from the war camp to beacons perch. Its a nice view, and a nice walk. Im sure all those mountain drawfs and alike, wont touch you. They like to see people exploring and they cheer them on.

Notice the sarcasm in that.

For anyone to possible say its easy to explore, youve obviously never even tried, or you gave up at the first sign of difficulty and just though "meh... I cant be bothered, I could do that, but im not going to try... instead Ill winge and ask for them to make it easier."

The simple fact is that it wouldnt make it any easier. In Tyria, you can tell where the last place you need is. Its nearly ALWAYS the path south from beacons perch and that is anything but easy. You dont need % levels to tell you, that you need that area.

You would still need to work your ass off and put some effort in and fight you way down and believe me ITS FRUSTRATING and ITS ANNOYING. But somehow I dont expect your the kind of person who is willing to do that.

Exploration is not easy.
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